Ed Greenwood

  • On sait que du temps de sa jeunesse, Elminster fut envoyé par Mystra dans la fabuleuse cité des elfes, Cormanthor.

    Là-bas, il approfondit sa connaissance de la magie, mais surtout il fraternisa avec le peuple le plus arrogant de Faerûn. On sait de source sûre qu'il y resta plusieurs années, et qu'il vivait encore parmi les puissants mages de la ville quand celle-ci fut renommée Myth Drannor. Oui, Elminster était bien l'Elu, car nul n'a contribué autant que lui aux prodiges de cette époque.

  • Elminster's archenemy, the vampiric Lord Manshoon, thinks he has destroyed Elminster at last. But Elminster survives in the form of magical ash, and with the help of his scion, a fop who is growing into a true nobleman, and his longtime companion Storm, he still has a chance to counter Manshoon's insidious plots.
    From the Hardcover edition.

  • Commanded by the vestige of Mystra to work together, Manshoon and Elminster engage instead in a ferocious battle that sends the Sage plummeting into the Underdark as a cloud of ashes. Elminster soon inhabits the body of a fallen dark elf, so that he can begin carrying out Mystra's orders to rally Cormyr's Wizards of War, seek blueflame items to mend immense rifts throughout the realms that are releasing deadly monsters, and prevent the ancient Primordials from rising and unleashing their rage. But his sworn archenemy, Manshoon, has plans as well: to conquer Cormyr and be the new Emperor, and hunt down the Sage's clones. The battles are fierce, the stakes have never been higher, and the fate of Cormyr is on the line. Meanwhile, War Wizards are being mysteriously assassinated . . .

  • Ed Greenwoods novel featuring some of the most popular characters in the Forgotten Realms setting.
    This title, now in mass market edition for the first time, features the Seven Sisters, key characters in many different Forgotten Realms stories. The Seven Sisters are especially associated with Ed Greenwood, creator of the Forgotten Realms and one of its best-known authors.

  • Rumors race around Cormyr regarding the mythical Lost Spell, a powerful enchantment designed centuries ago by the presumed dead god of spells--a spell long thought lost to the ages. Found by some magic-less merchant, rumor has it the Lost Spell is to be auctioned off to the highest bidder.
    It is a powerful lure, and archwizards of every stripe descend upon the merchant, only to be trapped with him inside his manor by a vicious spellstorm--escape impossible, and their magic useless with the interference from the storm.
    Moreover--they find themselves faced with the infamous Elminster of Shadowdale, who claims hes just there to decide who gets the Lost Spell, but who clearly has an agenda of his own.
    But before Elimster can put whatever plan he has in motion, archwizards start dying.

  • Ed Greenwood, who is synonymous with the Forgotten Realms, leads readers through a story that combines the rollicking fantasy adventure for which he is famous with a murder mystery-thriller. THAT'S WHAT, FOUR LORDS DEAD? Revealed in death to have been Masked Lords, three more citizens had been murdered over the preceding day and night: the Sembian wine-seller and collector Oszbur Malankar; the half-elf sorceress and artisan Dathanscza Meiril; and the moneylender, landlord, and investor Ammasker Gwelt. All of Waterdeep now knew someone was killing the Lords of Waterdeep, one by one. Yet that was about where truth ended and speculation--however plausible--began. The broadsheets were full of wild conjecture. Who's behind this? The ousted Lord Neverember? The Zhentarim, the Cult of the Dragon or some other Outland Power? The Xanathar? Some cabal of guilds or nobles planning a coup? The rumors would rage on, whether the Open Lord Laeral Silverhand did something or not. That was the trouble with rumors; once loosed, they roamed free like snarling, untamed beasts, with no simple way of stopping them. And all rumors aside, Waterdeep has become . . . A CITY OF MURDERERS!

  • In ancient days, sorcerers sought to learn the One True Spell that would give them power over all the world and understanding of all magic. . . .
    The One True Spell was a woman, and her name was Mystra -- and her kisses were wonderful.
    Priest Havilon Tharnstar
    Tales Told to a Blind Wizard
    It is the time before Myth Drannor, when the Heartlands are home to barbarians, and wicked dragons rule the skies. In these ancient days, Elminster is but a shepherd boy, dreaming of adventure and heroics. When a dragon-riding magelord sweeps down upon him, though, the boy is thrust into a world of harsh realities, corrupt rulers, and evil sorcerers.
    With patience and grit, Elminster sets about to change all that. The result of his labors is a world reborn and a mage made.

  • Elminster a encore accompli de grandes oeuvres.

    Mais cette fois, il en a souffert. Prisonnier des Abysses, incapable d'appeler au secours, le voilà tombé entre les griffes de Nergal, un démon ambitieux qui entend bien lui arracher les secrets de sa magie. Et c'est une abominable souffrance mentale et physique qui attend Elminster s'il continue à résister au démon. D'authentiques confessions en faux souvenirs, Elminster entraîne Nergal dans un jeu complexe et cruel dont le vainqueur, au bout du compte, sera le plus malin des deux adversaires.

    Le seul ennui, c'est que le démon se révèle bien plus futé que prévu !

  • Malgré tous les services qu'ils ont rendus au roi Azoun, les chevaliers de Myth Drannor sont priés de quitter le Cormyr.

    En route, ils découvrent qu'ils sont la cible d'une conspiration menée par un magicien de guerre. Ce dernier travaille avec Beldos Margaster pour renverser Vangerdahast, le magicien royal. Les chevaliers doivent lui venir en aide... Mais combattre pour l'amour du Cormyr se révélera bien plus dangereux que ce que les héros auraient jamais pu imaginer.

  • Les chevaliers de Myth Drannor sont bien loin du cadre paisible et confortable de leur Espar natale.

    Engagés par le roi du Cormyr et adoubés par la reine, ils ont conquis fièrement leurs galons d'aventurier. Mais ont-ils pour autant la trempe d'authentiques héros ? Jusqu'ici, ils ont su triompher de la magie noire et des complots, mais un héros digne de ce nom ne se contente pas de victoires fortuites. Il doit sans cesse pourchasser le mal... car l'épée d'un vrai héros ne dort jamais.

  • Après quelques siècles d'hibernation involontaire, Elminster a grand besoin du soutien et des conseils de Mystra.

    Mais sa déesse adorée lui tourne le dos. Désorienté, le plus grand mage des Royaumes tombe entre les griffes de la sinistre Dame des Ombres qui cherche à le détourner de sa foi. Pour Elminster, les intrigues et les machinations de la sorcière sont un crève-coeur permanent. Mais, tout bien considéré, le mal n'a pas que des désavantages. Elminster le Sage deviendra-t-il Elminster le Maléfique ?

  • Florin Fauconnier a toujours voulu vivre de grandes aventures.

    Il s'apprête à réaliser enfin son rêve. Le roi du Cormyr est en danger et, après l'avoir tiré d'un mauvais pas, Florin et ses amis, les Epées de Soirétoile, lui proposent leur aide. Mais la tâche n'est guère aisée et les compagnons auront tôt fait de s'attirer les foudres de certains des plus redoutables ennemis du royaume. Ils devront apprendre à se faire confiance et se montrer dignes de la Couronne s'ils veulent sortir vivants de ces péripéties.

  • Au temps où les dragons du mal rôdent encore dans les cieux de Faerûn, un petit berger rêve d'aventure : son nom est Elminster.

    Favori de Mystra, la déesse de la magie, il ne manque ni de courage ni d'imagination. Un jour, il deviendra le sage parmi les sages. Mais la voie de la sagesse est semée d'embûches, car le monde est désormais aux mains des barbares et des sorciers : les parents du garçon sont assassinés et son village rasé. Pour l'heure, Elminster n'a que sa jeunesse pour lui. Mais la jeunesse n'est-elle pas destinée à changer le monde ?

  • The Epic Historical Saga of the Most Powerful Nation in the Realms Cormyr has been ruled by the Obarskyr family since its inception one and a half millennia ago. Now its king, Azoun IV, lies on his deathbed, and the vultures are circling, hoping to usurp the throne for their own. Against this crisis of state, the history of the Forest Kingdom unfolds, relating the previously untold story of a nation, its rulers, and its wizards.
    Cormyr: A Novel is the epic historical saga of the most powerful nation in the Forgotten Realms fantasy world, as told by the world's co-creators.

  • Azoun IV, in the twilight of his years, is still a shining hero to most of his subjects, and to all but the eldest, the only king they've ever known. He's led them capably out of dark doom before.
    Yet Cormyr has never faced so many mighty and mysterious foes at once. Demonic ghazneths, ancient curses, weird trees of foul magic, goblins and their kin on the rise in the northern wilderlands, a blight upon the land, rebellious mutterings, dying war wizards...and a dragon the likes of which no living eyes on Faerun have ever seen.
    The Purple Throne doesn't seem so unassailable now. It could well shatter under the weight of a gigantic dragon--or the secrets and follies of the last of the Obarskyrs.

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